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Scheme vr desktop theater1/24/2024 ![]() “We think exclusivity is a bad idea for customers, for developers, and for the long term,” said Newell. He went on to explain his thoughts on exclusivity, and just why Valve won’t tie any developers to Steam, or the Vive headset. Steam is not tied to the Vive HMD,” according to Newell. The Vive is not tied to the Steam store. If I have a non-Vive HMD, can I buy software on Steam? Yes. “If I have a Vive, can I buy software on non-Steam stores? Yes. The company’s VP of Marketing, Doug Lombardi, replied with a statement from Valve CEO, founder and PC gaming figurehead, Gabe Newell. We reached out to Valve for its take on the situation and received a quick response. Worse yet, might Valve and HTC follow suit and lock down the SteamVR platform, turning virtual reality into a race that only one horse could win? Gabe Newell responds Oculus tried to explain by saying that while certain titles would be exclusives on its store, those titles wouldn’t be exclusive to its hardware, but what in the world does that mean? What other hardware might access the store? Was Oculus referring only to the Samsung Gear VR, which it developed in partnership with Samsung, or does it intend to throw open the Oculus Store to everyone? So when hints of VR exclusives began to emerge, fans became worried. That’s not true today. Exclusivity is ( almost always) entirely about business, and has nothing to do with what’s good for customers, or what’s technically possible. In the 1980s and 1990s, when exclusivity was at its peek, porting content between platforms was hard. Talk of exclusivity has become particularly painful because, in today’s world of openness and cross-platform tech, there’s often no technical reason why a title must be exclusive. And that’s if you already own a high-end PC capable of running these VR systems. VR’s high price of entry makes the situation far worse than it is with consoles. The Oculus Rift and HTC Vive cost roughly double the price of a PlayStation 4. Hardcore gamers might be able to justify two $350 consoles - but two $600 to $800 headsets? Few can afford that. They’re forced to choose hardware not because they want it, but because they must buy it to access the games they want to play. Both companies gain - as long as the resulting game isn’t a disaster.īut gamers don’t gain. The former gains content that can only be played on its platform, while the latter is usually compensated with the promise of promotion, better per-sale margins, or a big, fat check. Usually, a contract is formed between the hardware company and a developer. Exclusivity - an outdated conceptĮxclusivity makes sense from a business perspective. What exactly is going on with VR exclusives, and just how open are the Vive and Oculus Rift? We asked executives from Oculus, HTC, and Valve to help clarify. HTC offers cheaper Vive Pro Eye bundles, expands eye-tracking in VR Two new ‘game-changing’ VR headsets could arrive at HTC’s ViveCon next week As others hype up VR and the metaverse, Valve may be backing away
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